![]() They discovered "OMG! There's 7 different monster clans, an assortment of misc monsters, and a branch of the Cult of Elemental Evil." They went in there thinking it was a simple Wipe-out-a-Bandit-lair raid. Thus learning about the Caves roughly a days ride north. They did, tracking down the bandits, killing most of them & taking a few prisoners. Until a band of brigands began operating in the area. Now & then, especially in the fall, they'd have to be alert against a local tribe of forest goblins. A nice quiet posting at essentially a tax collection station for the local farming communities harvests. The PCs were a guard patrol nearing the end of their compulsory military duty, stationed at a small keep along the northern Kings Road. After the 1e Temple fell some of the priests retreated here, set up shop, & over time started secretly drawing in monster tribes. ![]() The last time I ran this I had the Temple of Evil be a remnant of one of the Elemental Evil cults from ToEE. Otherwise all you've got is a slog to kill every last monster hiding in the nooks & crannies. And there's even more NPCs back in the Keep.ģ) On leveling - there's enough monsters/treasure/magic items to lv up a few times.Ĥ) Whatever you decide is your plot should suggest an "ending". 1) In your game, why are all those monster tribes living peacefully right next to each other? Answer that & you've got yourself a plot.Ģ) There's all kinds of NPCs scattered throughout the caves in the form of prisoners. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |